http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/WargameAirlandBattle
Wargame AirLand Battle is a real-time strategy game which includes over 800 unique unit types and more than a half dozen nations; it attempts to capture the horrific beauty, and the epic scale, of this imaginary conflict. Wargame AirLand Battle is the sequel to the 2012 title, Wargame European Escalation. To the casual viewer, the. Video Game / Wargame: AirLand Battle. The gameplay is similar to that of the previous game, involving ordering your units to capture territory and engage the enemy whilst managing your troops' supplies and ammunition levels, with the addition of the ability to control aircraft. As such, gaining air superiority is a vital part.
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Wargame: AirLand Battle is a Cold War-era RTS game released by Eugen Systems in 2013, the sequel to Wargame: European Escalation. The gameplay is built around commanding a combined-arms force of either NATO or Warsaw Pact units, choosing your arsenal from a vast array of pretty much every unit fielded by the in-game nations. The game has multiplayer matches from 1v1 to 10v10, as well as a campaign mode playable in 1v1 or versus the AI, optionally with a co-op partner.
The gameplay is similar to that of the previous game, involving ordering your units to capture territory and engage the enemy whilst managing your troops' supplies and ammunition levels, with the addition of the ability to control aircraft. As such, gaining air superiority is a vital part of winning any battle.
Cubase 5 for mac os x free download. The third game in the series, Wargame: Red Dragon has been released, focused on the Korean Peninsula.
Compared with the first installment of the series, Wargame: Airland Battle offers an even larger range of units. In total, there are over 750 types of vehicles and combat units, representing military forces of 12 nations. Airplanes make up a novelty in the game, which round up to 150 models ranging from fighters to bombers. Wargame: AirLand Battle is a real-time strategy video game developed by Eugen Systems and published by Focus Home Interactive, released on May 29, 2013.It is set in Europe during the Cold War, most specifically in the years 1975–85.It is the sequel to the 2012 Wargame: European Escalation. Four new nations and their vehicles join the eight nations from Wargame European Escalation, for a total of over 800 vehicles and combat units! The game experience is enhanced by the brand new version of the IRISZOOM Engine, offering even larger and more detailed game maps with impressive landscapes rendered from satellite imaging.
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This game contains examples of:
- Attack Its Weak Point: just like in reality, armored vehicles tend to have the bulk of their armor on their forward face; learning how to flank enemy vehicles to take advantage of their weaker side armor is an absolute must.
- Awesome, but Impractical: In addition to the notes on the first game's page the resource requirements for most MLRS systems and heavy howitzers have been raised to prohibitive levels.
- Awesome Personnel Carrier: lots and lots of APCs and IFVs are available to all sides, since all infantry come with transports. This makes for choices: do you take cheap, spammable APCs to maximize the number of infantry you could call in, or do you spend more on expensive IFVs with powerful autocannons but cost as much as some lighter tanks?
- Bilingual Bonus: each country's units will speak the language of that country—French soldiers speak French, Russians speak Russian, et cetera.
- Canucks with Chinooks: Canada is a new playable country.
- The Computer Is a Cheating Bastard: The enemy AI has a habit of being able to hit you quite accurately from artillery across the map with no apparent recon to scout your units; later patches at least ensured that they need line of sight to launch barrages.
- Cool Plane: The greatest difference between this game and Wargame: European Escalation. Over 100 distinct aircraft units are included - and that's before you get to the helicopters..
- Crippling Overspecialization: a definite possibility with certain nation-, type-, or era-specific decks. There is no such thing as a perfectly balanced deck, and much of the fun in deck-building is figuring out a specialization you want to play, and covering its weaknesses as best as you can.
- Danes With Drakens: Denmark is a new playable country.
- Do Not Run with a Gun: most units' accuracies will go straight to hell when fired on the move, unless they're very well-trained infantry with a CQC-capable squad automatic weapon, or a vehicle with a high stabilization stat.
- Easy Logistics: to a much lesser extent than most RTSes. Although supplies are abstracted, the game tracks ammunition, fuel, and health (abstracted as 'spare parts' or 'infantry reinforcements') for units, and keeping supply lines open to support your advance and to keep units' fuel, ammo, and health topped off is a vital part of any game. As a bonus, supply trucks and forward bases can be captured.
- Garrisonable Structures: one of the main reasons to focus on infantry is their ability to take and hold urban sectors. A properly supported and dug-in infantry force can be nigh-impossible to dislodge and stop an armored charge in its tracks.
- Home Guard: reserve troops, like West German Heimatschutzen or Danish Hjemmeværnet, are available troop options, for when you need a lot of low-cost troops to hold urban sectors.
- Kinetic Weapons Are Just Better: a non-sci-fi use of the trope in that tank guns come in two varieties, HEAT shaped-charge or KE sabot. KE is preferred whenever possible, since it gains substantial bonuses in armor penetration as range to target decreases (representing the tendency for sabot shells to lose velocity and hence hitting power as range increases), whereas HEAT weapons do not benefit from close-range AP bonuses. (The exception is for antitank missiles, which generally have a very high AP value to begin with.)
- Meaningful Name: AirLand Battle was a contemporary US military doctrine for the use of air and land assets in battle, as is done by the player in game.
- Norwegians With No Ammo: Norway is a new playable country.
- One-Hit Kill: AirLand Battle adds the French Super Etendard attack aircraft (aka the 'Super Retard', or 'Super Nintendo'), which carries a single missile capable of one-shotting any ground unit it hits. It's a popular counter to the Soviet T-80U.
- Painfully Slow Projectile: ATGMs travel quite slowly and you could easily make out their progress, but only in comparison to high-velocity cannon rounds streaking across the battlefield. Of course, this is Truth in Television—missiles are slow compared to sabot shells, and whether or not your unit would be able to do anything about that missile trail heading toward them is another story entirely.
- Swedes with Cool Planes: Sweden is a new playable country.
- Urban Warfare: city sectors play a prominent role on most maps, and make infantry an absolute necessity, since urban fighting is guaranteed to be extremely messy for all combatants involved. ATGMs sheltering in a city block will stop a tank charge in its tracks.
- Tank Goodness: If a tank was fielded by any European nation in this game's time period, it's probably in here somewhere.
- As with the prequel, a lot of other units like armored cars, ATGM vehicles or artillery are also available.
- Videogame Flamethrowers Suck: they do not. Sapper/engineer units and some specialized infantry carry napalm weapons, which are especially deadly in urban fighting and can kill tanks at short range.
- World War III: A Third World War between NATO and Warsaw Pact forces is the backdrop for battles. Specific scenarios are further explored in the campaign scenarios. In addition, aspects of the war happening outside of the campaign map are depicted as game events.
- Zerg Rush: the usual method of gameplay for Category C decks, which limit the player to equipment from 1975 or before. To compensate, they get a lot more units than the equivalent Category A deck for the equivalent cost in deck points, and older equipment tends to cost less in deployment points, meaning that it's possible for a good Category C player to swamp the field in low-cost tanks and keep their opponent off-guard through attacks on unexpected axes.
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Index
The gents over at Focus Home Interactive and Eugen Systems were kind enough to send around a group of screenshots of the British units that will be making an appearance in their upcoming strategy Wargame: AirLand Battle, a sequel to their successful and critically-acclaimed Wargame: European Escalation.
Just over a month ago the team released additional screens and a dedicated website for all your AirLand Battle needs. This time around we are getting the tighter focus on British units, both ground and air. Check them out below:
![Wargame Airland Battle Units Wargame Airland Battle Units](/uploads/1/2/5/0/125047225/318347770.jpg)
![Wargame airland battle unlimited units Wargame airland battle unlimited units](/uploads/1/2/5/0/125047225/564167401.jpg)
In the above pictures, you'll see some British ground unit classics like the Tracked Rapier, the FV-434 Flacon, the Alvis Stalwart, and the FV-510 Warrior.
Wargame: AirLand Battle is a sequel that's heavy on the air as well, and the RAF makes its appearance rather powerfully above. The Tornado, Jaguar, and Harrier makes their appearances, as well as their variants.
What else can one expect in Wargame: AirLand Battle? The updated IRISZOOM Engine is there to provide incredible battlefield detail that is more than just for looks, but to also provide hard and soft cover.
There's also going to be four new nations joining in, adding in their roster of vehicles and troop types to bring the total to 750 usable types. Unfortunately it has not been revealed what the new nations will be, but with the game taking place in and around Scandinavia, you can draw your guesses from there. Also being put in is an improved weapons system, and a new 'Urban Combat Interface' (UCI) that will allow players to actually battle in the cities on the map block-by-block, which if you remember from Wargame: EE, was just a matter of throwing your troops or vehicles into and letting them duke it out. It should be interested to see this UCI in action.
Currently Wargame: AirLand Battle is expecting a release sometime in May. Keep your eyes peeled.